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PvP/PvE not so different War/Nuke

Author:MTree

Purpose: while many people talk about pvp and pve guides as two separate things however, i feel as though they really aren't that different from each other this however only applies to warriors and nukers (and to some small extent hybrids and healers however, i will discuss them separately if people want me to)

Clan wise : while clans are often chosen based on personal interest there are some benefits to chose some clans over the other.

For warriors
Brother Hood - is always a common choice for warriors with the most powerful weapon in game and a defence buff this clan makes powerful warriors.

Shaolin: again great warriors with the second most powerful weapon and an attack rating buff it sure is beneficial.

Other clans which you might wanna avoid if you really picky

League of Beggars : while an hp self buff of 200 hp sounds great it doesn't make up for the poor weapon and weak overall maximum damage in the end these disadvantages outweigh the benefits in that it generally takes longer to kill monsters then other warriors.

SF : similar reason to beggars but worse due to lack of hp buff the dodge buff is not really beneficial in anyway and while they are great for nukers it doesn't fair so well against other warrior roles.

Nukers

BoT : again a 50 defense buff added to the other defense buff they have is really beneficial the extra ve from black clan relics is also decent while not too much its better then nothing.

HD - clan epithet is nice at the start with its add 40 defense this clan and WT are great from the start.

While Sho might have an ar buff that works for ck damage also its really not that beneficial of a buff as a nuker you really shouldn't be missing often so don't pick this clan solely because of its other buff

Beggars are fine as a nuker i feel you shouldn't be getting hit but hey mistakes do happen so this clan buff might help

other clans are ok but not really anything special

Builds ahh here is were we get to it

Warriors : this is perhaps the hardest build to make right now since most other roles have a generally agreeed upon build making an effective warrior build is something people are striving for

Strength, Con, Dex well thats what you commonly here get them as high as possible and your good right well many people have a difficult time with this. one thing to remember is that since letz's guide was introduce a good amount of people have been following the str build routine so too much dexterity is no longer needed. so remember to expect that some of this while be stuff that is commonly heard

Strength - is as usually the most important stat for all me lee fighters it builds up defense and builds up damage which is good.

Dexterity i agree with should be minuim for your level and Oc 4 you get your first dexterity requirement (21) you should be fine adding 1 each level after that and remember that the shift from Rc 12 to RL 1 is 2 dexterity not 1 and from Fd 12 - Sm1 is 4 dexterity.

Wisdom: again the general consensuses is correct at leaving it minimum for relic usage

Essence: same as wisdom

Constitution: well here is were things get a bit tricky many people come out with random numbers such as 100hp every stage or 1k hp every other stage or whatever in my opinion constitution is clearly the main stat of concern for a warrior how much is too much/little ? well in my opinion a warrior shouldn't go crazy with constitution and

many of you feel that warriors should have a lot of con well to be honest i agree. in fact everyone agrees that warrior should have 250 str/dex/con the thing is when we should max them. Here is what i believe since str adds both damage and defense that is much more beneficial then 40 hp per point. So how do we raise our hp to a suitable level well while it may be a bit expensive i also believe it is highly recommended assuming you can afford things.
1. Hp clothing is a must 200/150 hp shirt/pants are needed as they let you save a few more points.
2. If you spent you time gathering cakes nice feel free to use them but if not thats cool use any buffs you can get your hands on whether it be healer/hybrid +10 from item mall or just +5 con from cavity press everything helps
3. Relics a as a warrior with 6 pcks go
1. Rc bk con relic
2. Rc bk str relic
3. Rc bk dex relic
4. Fd bk con relic
5. Fd bk str relic
6. Fd bk dex relic
before you get to fd use anything you want for 4-6 mainly clan relic, and anything else you feel has nice bonus effects at Ec you will most like have 8 pcks by then but if you dont its kool to take out Rc relics for Ec since they are better. other things maybe considered such as 200def but by this time hp is no longer a problem in my build.

well the real point of this is to conserve points so you do not waste too much on con its all about getting to that 250 strength then i recommend 2/2 con/dex or 3/1 con/dex whichever you prefer.

Weapon if you can get WD weapons go for it RL is nice since it gives you some added hp heal should help all other WD weapons will give you something like extra hp/damage and stuff generally good for you if you cant afford it just pick a decent weapon and refine (no refinement at Rl, +5 max between Fd - SM at gb you can go ahead and refine to higher levels) As a warrior its a give to stick with you clans main weapon

5. Skills another topic main people go for all the debuffs that warrior have on there smashes right sounds cool bleed, -ar,-movement speed its suppose to be good for both pve and pvp well to tell you the truth dont bother they are pretty much useless.
1. Bleed - Please in pve the monster loses like 1% after 30 seconds by that time you should have killed the monster.
2. Movement speed- right cause you really plan on keeping up with the monster before it nukes you.
3. Attack Rating- umm... does this even work at cheng 10 i still got hit more or less the same amount of times even if it works its not that big of a difference.
4. Defense- read 3
5. you get were i am going with this

so what smashes do we consider well in my opinion there are 5 smashes a warrior needs (when skills change this will also change but for now this applies to the US 9d)
1. Big smashes (30 seconds) no brainier high damage = good
2. Silence (24 seconds) again nice damage and interrupts skills great.
3. The first smash you get no the -ar but the one that only does damage plus additional damage while i am sure you think it suxs at first at cheng 10 with added additional damage this becomes you main 2 second smash
4. the one that increases hostility (Exorcism for HD)while most people hate the effect the damage is nice
5. Rl 7 damage only smash again deals great damage

notice that i pick the ones with the highest damage well like shown above the effect ones dont matter in pve no real lasting effect as far as i have seen. even worse in pvp since its nerfed.these five smashes are great using 1 and 2 at the start and spam 3-5 till u can use 1 and 2 again. (Note: those 3 smashes at the end are significantly harder to level then the other effect smashes)

Other skills : the buffs that you get mainly the Sm ones are nice the others that you get a good to train but not needed.

Feel free to train the charging skills while you may not use them in pvp so much they do nice damage so for pve its ok. pvp maybe for nukers.

well my post is getting long so i am gonna leave warriors right here i might/ most likely will add more as i collect information and based on questions you guys have.

Nukers- this is even easier in terms of the similarity there is an overall agreement on nukers also

wisdom- well wisdom is to nuker as str is to all other classes it is the base stat the must max asap (well with nukers you might leave it at 220ish for more added str but nonetheless you get the point)

Essence- well this is basically dex for other characters keep this at min requirement for bracers. once you max wis feel free to add 2 of these per level.

dexterity- min for relics i think its common already if you wanna know why go str over dex for pvp ask and i will answer but i think most ppl know.

con- my opinion if your a nuker and get hit you deserve to die but true so i leave it at 8 until i max out wisdom then pump it to 30 if your nukers are maxed of course if not start adding str but don even think of pvping without a min of 30 con (Note: con after maxing nukes cause you will probably have 90% of hp covered in ew until then adding con will get u out of that state so best w8 till ur done with the nukes.

str- add once you get a decent amount of con or once you max str.

again the idea here is that most nukers agree 250 on wisdom/ess/con (perhaps you can live with less con) and the rest in strength but again its all about order.

Gear - Speed clothing slotted cant buy it work with the npc till you can get it

Weapon- Bracers WD if u can if you cant crits if you can if not anything you can get your hands on you really dont have to refine these since they wont do you much good but of course at higher levels i recommend refining them just for well the hell of it.

items in pcks- str relics, con, for pvp ess might be ok dont go for wisdom since you better not miss any other class. really anything that adds defense is nice. WT/MoS have some nice little def relics to add along with the str relics

Epithet:
Killer - defense
Lightening Fist - best in my opinion def hp/ve movement speed
Secret- 10% defense nothing more to say

skills-
1. Fd bleed - umm overpwred its a give use it in pve and if u can surprise your opponent in pvp you pretty much win
2. Fd slow nuke- while the damage is less the effect last longer so go with it
3. RL 10 nuker fast, damaging its ur main nuke
4. all shields duh
5. all buffs defense (most important) wisdom (not too big a difference but hey why not)

Further discussion:9Dragons Forum

 

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