Author:lentz
EDITED
About the STR vs. DEX build efficiency... It was found thru many many restat & test while back (And the current implementation in the US server is in line with the setup that was tested by many). At the time unlimited number of restat was allowed as long as you pay 10K(first time), 100K(second time), and 1M(3+ time) for restat. At the very first, all on DEX was found to be the most efficient build so many followed that route. Later Indy changed that due to user rants on class balance. Indy went with stat effects increase/decrese to address the class balance issues.
Many argue on the absence of RPG aspect of the game due to lack of distinct characteristics on different classes. IMO, this game make perfect sense as the game is positioning itself as the true martial art MMORPG (This is probably the case for many asian players who have enough understanding on MA bacground). In many (if not all) martial art stories, roles on classes are different than what you normally see on other MMORPGs. For an example, unlike knights in fantasy MMORPG games, warrior classes in martial art stories are not the strongest most of the time. Healer/Hybrid type of classes are often found at the top with skills overpowering on all aspect including fighting skills (but it must be harder to be at that level than warriors) over warriors.
We are playing a game that is not yet fully implemented (This game has lvl cap at around level 120 with the shared fourth map). I think that the current balnace and role playing is quite good. But since there will be many new systems (skills, maps, mobs, quests, dungeons, and etc...) added later to fully implement the game, things can be changed very differently. I'm just hoping that the implementation doesn't change too much of what they have planned initially. We have tons of fantasy MMORPGs already out there. I don't want to see this game as another one of those.
Also I hope I can see more stories and backgrounds explained on the new website.
EDITED
By no means, I¡¯m trying to open up another DEX better STR better argument. I just happened to be a heavy DEX user once (Yes. I had 250 DEX at the time with OK STR) and tried heavy STR after that. I found really big difference at the time so I did my homework to find explanations why.
DEX vs. STR Both are equally important stat for close combat style classes. It is just that there aren¡¯t any mobs in 9D require high DEX at early lvls building STR first makes more sense at least to me. So I¡¯ll explain you why STR works a little better on low lvls (something like upto middle of SM). But more importantly, you need to find the right balance for your character.
MP consumption. If you have high DEX, you have better chance with smashing skills as they have much higher damages than the basic (active) skills and you don¡¯t miss smashing skills like high STR users. High DEX users¡¯ smashing skill damage often about the same or just a little less than STR focused using basic skills. Chances are kill speed often about the same or slower but STR builds last longer as MP consumption is a lot less.
Critical hit is great. But can you handle mobs jumping on you because of that? If you have heavy STR build at low lvls, you won¡¯t see many crit hits as DEX heavy users are seeing. But even with those crit hits, DEX users don¡¯t really kill any faster than STR users and often DEX users need to run away from mobs. If you kill a mob with a final crit hit, all mobs near you will jump on you even the ones normally don¡¯t attack you first. STR users can sustain in such a condition due to high defense but DEX users can¡¯t.
Dodge. What is this dodge capability? It is your ability to escape from critical hits (Yes. Critical hits not all hits). With high dodge, you won¡¯t get serious damage or external wound due to crit hits. That¡¯s it. Even with extremely high dodge, small cuts can adds up and quickly kill you. This is the case when you are in the center of 8 mobs. Whereas defense works on both normal hits and crit hits. When a STR heavy user took a crit hit, the damage is slightly more than a normal hit on a DEX heavy user. You do the math.
So what is balanced? Balanced stat doesn¡¯t necessarily mean that you have 20% allocation on all 5 or 25% allocation on 4 stats you need. Here¡¯s my definition of balanced stat that you may or may not agree with.
Stats that allows you to be efficient in normal grinding and PvP (I intentionally ignored PvP portion in my stat for fast leveling).
What does that mean? If you¡¯re playing a warrior, your MP and HP should run out about the same time. If you¡¯re a hybrid/healer, under whatever situation (attacked by many red mobs or facing a CoF boss) your heal skill should be able to fill your HP (this requires both stat and heal skill). And also be able to kill fast.
If you constantly run out HP when MP is plenty or having trouble sustaining on HP level, you¡¯re not balanced. You can fix this by giving more cons to have higher HP or more STR for better defense. If you can¡¯t kill fast enough because you are missing target often, you definitely need more DEX.
This guide here should be used as a reference to find your balanced build. That¡¯s all.
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This is a simple stat guide to help you lvl up fast. BTW, this stat is not for PvP but for PvE only until it is completed to a certain lvl. PvP will come at a later time. Personally I think you should wait until EC lvl to do PvP. If you stat your character for PvP too early in the game, you can't really lvl up fast enough. Later on PvP you won't have any chance against users who have spent their time on lvling.
Here you go... Warrior, Hybrid, and Healer classes are the same for a while. 20 ~ 40 on cons (healer should use items to cover HP instead of giving stat points) that makes you feel comportable. Minimum dex required by the wep you're using. Give all other points to STR. At RL12 100%, go back to your clan base and restat once. Reassign the 20 on cons to STR. (You can leave 20~40 stat points unassigned to be safe). Once the max STR 250 is made (around SM1), give all available stat points to dex until it becoms 130. Once STR is 250 and dex is 130, you can start creating your own unique stats.
Starting from RL, you won't be able to do 1:1 on grinding. Dodge only works on 1:1 or at the most 1:3. Main goal should be making your defense 2400 (with STR 250, you can expect around 2000 with OK buff) Some may argue that the defense is not working. All I can say is that you have not built enough defense to see the difference.
I played this game in this server for about a week. I was at the top of the White Clans and was the first one to clear the CoF in White side (and I did it alone). I didn't play 24/7 but my lvling was way faster than anyone else. Yes, I played the HwangRyoung character (In case you're wondeiring who I am).
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